I use a scuf controller, or another controller with extra buttons" option, and then leave it at that. I just won't answer since the title of this topic should clearly have been "Console first person shooter fans I didn't think it was much of an oversight. I believe if I were a PC only gamer or primary keyboard and mouse user, I'd click the thread, see it wasn't about anything but using a controller, and move to a different thread.
I'm not very good at playing FPS so it's hard for me to visualize the advantage of "bumper jumping". I assume the idea is to free up your right thumb to keep aiming, but honestly I just feel in most games your air time is so little you aren't really doing much aiming.
On the flip side, I'm not sure it's that tough to slide your thumb down to the stick after jumping. Now, all this said, clearly this is a thing and people do, so it must work, I get that. Will try this out next time just to see how it feels. Interesting idea for a poll OP. I'm playing Dying Light right now and 'Bumper Jumper's almost a necessity. It's more first-person-melee-and-parkour than first-person-shooter though.
I started playing Dying Light over the weekend and I can't get used to jump being on the bumper at all. Honestly, I'm not a fan of any of the controls in Dying Light. Jump should be A. Grenades should be a bumper, not a trigger. The kick should be click in a stick or the right bumper, the bumper right next to the weapon trigger. The "jam the button to force open this thing" should be the same button you use to activate the things.
Knocking a zombie off of your when it grabs you should be one of the melee buttons, not the A button. I wish Sony discontinued the DualShock line and designed a better controller.
But for games which play better on a controller, I usually prefer one of the face buttons for jumping. Dying Light copied Mirror's Edge's controls where jump has to be on the bumper because you need the right stick to aim before and during your jump.
Of course opinions, but ultimately having jump on the bumper allows for more precision and control. Not all games require that of course, but I think after you get used to it it's fine. Yep, same here. I used to think it was only for crazy people but with Doom I was almost never not jumping around and it felt real nice to be able to keep shooting. It just felt so natural in that game due to the double jump and how fast that game is.
I do it in games where it is necessary to keep aiming while jumping. Doom wouldn't have felt nearly as good as it did if I had left it on the default configuration. I also switched a couple of Overwatch characters to play a little better. I can't remember what the control scheme in Borderlands was but I think it was X to jump? It shouldn't have been "Console first person shooter fans And if they chose to use one, they should have immediately asked how they would set up the jump buttons.
Not, "keyboard is better". It was specifically about using a controller, regardless of what platform it was used on. In my naivete, I didn't even think keyboard and mouse would be mentioned.
After seeing a moderator, I was kind of hoping this shameless trolling would have been stamped out. I use mouse and keyboard, but back when I'd play Halo I just held the controller claw style so I could access all possible functions on the controller without taking my thumb off the right stick.
I've never considered that in my entire life, and I customize my controls like a crazy person. I can't tell if you are a monster or a wizard. I need to just DO that in something. If you want to wall ride as Lucio while still being able to shoot at enemies in Overwatch, you have to go bumper jumper.
Pharah basically has it by default too. It really depends on the game. While jumping and melee are an integral part of Halo's combat, while if I see someone jumping around in Call of Duty I assume they're using a controller mod.
Doom, yes; Borderlands, no. Mirrors' Edge, yes; BioShock, no. I use it in any game that lets me, I can keep my fingers on the analogues whilst doing all the important stuff. I find my self using "the claw" method on games that require X or A which is just to uncomfortable. I wasn't trolling, I was serious.
People who prefer controllers for first person shooters on PC are by far a minority. If you sincerely think I'm trolling and have a problem with it, then send an email to support giantbomb. Otherwise, have a nice day. It's super common in CS games because it makes bunnyhopping a lot easier.
I assume it's the same in other Source games. I don't do it because I have super weird binds mousewheelup is primary weapon, mousewheeldown is pistol and I also have terrible movement so I couldn't bhop even if I wanted to.
Before I became a mouse and keyboard snob, I remember using the bumper jumper controls once in Halo 3 for 1v1, but I mainly stuck with the default setup for the console shooters I played. And to grab a ledge, you have to point your view at it. Once you get used to it, it's an elegant solution to typically awkward first-person platforming. Kick is a bumper because once you have the skill points, it's also tackle and drop kick - which also need to be aimed.
I do agree about the mash-to-open button being ill thought out. Especially since you're often mashing it in tight situations like trying to close a gate to prevent more zombies getting into a safe zone you're trying to clear.
I wouldn't want mash-to-get-off-me to be a melee button though, because who wants to mash triggers? I suppose the point of having them both be A is that you know when you have to mash, you have to mash A. Crane really needs to learn to open boxes faster. I've thrown a firecracker to distract a horde of zombies and jumped down to open a box and he's all casually open the left latch, casually open the right latch, slowly reach down to open the lid and my firecrackers are expired and I've got a horde of zombies crawling up my ass.
It does make the game more tense. My biggest control hurdle was one you didn't mention. I try to dodge with B so often it's gotten really annoying. In Dying Light, B is duck which makes you move slower and present an easier target. Which is not the proper solution to some giant zombie slinging a piece of rebar with attached concrete overhanded at you.
User Info: SwiftXZ. The ability to aim while your jumping is extremely beneficial. Although I don't play Claw because I find it uncomfortable. In this game it's also much easier to control your jump direction as opposed to hitting "A" and moving your fingers back down to the sticks over and over. Try it out when the game releases, it might take a few rounds to get the hang of it but youll get the hang if it. In a Titan I found the best option was with vortex shield on "lb" allowing you to aim it I case your enemy moved if you plan to use vortex shield , with "A" as dash.
User Info: crawdad. You can thank bungie for dubbing it Bumper Jumper when Halo 3 first came out. It's something I believe that was either requested or designed with the pro players in mind during development. I remember reading about it in a weekly update in the lead up to the game's release. That's not to say they invented the control scheme but they definitely mainstreamed it.
Like Borderlands 2 and Unreal Tournament 3. Trust me when I say this, people who will be using it will have a clear advantage over those who don't in this game. It took me a good solid 2 weeks to get to the point where it was comfortable and natural for me when I switched to it in Halo 3.
But it was well worth the effort. I'm an expert at the Monster Mash. Thanks for many useful replies! To be honest, I can't really see the usefulness of using it in something like Borderlands 2, since jumping doesn't play a very big role in combat.
But with Titanfall and all the parkour, it certainly makes sense. I will give it a try. Thanks, everybody! I'm not really from outerspace. User Info: MetalZoic. Thanks, Metalzoic!
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Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: ayame95 ayame95 7 years ago 1 As with some past games, I've seen a lot of people advocating the "bumper jumper" control scheme. However, I'm not entirely clear why. I often hear people saying that it makes it easier to jump and move around.
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