Hobbit kom how many farms




















I actually do not use the map anymore to be honest. I noted down coords, name, alliance, level, might and resources gained for a number of farming trips, but if you want less work, just strip it to name, coords and rss gained. The list looks as follows:. On the right is a number of farming trips. Each trip I would record what I gained in resources yes I know it is tedious. On the far right was the average amount of rss gained from each player, sometimes grouped by alliance.

After each trip I ordered the list from highest to lowest gain, making the next trip more profitable. Now of course, whatever way you do it, you cannot know in advance which farms are profitable, perhaps not even on the basis of a few visits.

Hence why I kept track of my designated farms for a number of farming trips. And after you have visited a player or city a number of times, you get a gauge of what they will likely offer you in the future.

And assuming you do not want to waste time farming, you should remove really bad farms from the list. Now once established, the list itself needs little maintenance. The main worry is people porting away, but it is not a big deal.

Look for new farms every now and then and the list should be fine. Preferably you want to farm when your farms are asleep for a while. Assuming your farms produce rss, they will be over vault the most just before waking up and using the rss for alliance trading, training or building. So when this is differs with where you are from. In my server, by far most players are american. Also here there is no one answer, and everyone uses their own strategy.

Factors to keep in mind are marching time, load and possible might loss. What you also need to decide is whether you want to farm for gold or not. Farming for gold is usually slower than not, as you need to send along fighting troops, which march much slower compared to supply troops, but if you need the gold, send fighting troops.

Very few people use this actually, but you can. But like said, not many people do this. More usual is scouting through sending a few units. Usually 1 cart or wagon, or a Lyncaen Raider. This provides fast intel on possible rss or wall. As with normal scouting, you need to follow up accordingly. Whether you use 4. The higher tiers provide better speed and load, but are more costly to lose to wall, but hey, do you really care?

Also try to send a number of supply troops that will guarantee you get all rss in one go from most of your farms, to prevent unnecessary return trips. If you happen to stumble upon a really big target or even alliance bank, immediately send and speed the biggest supply troop wave you can, filling it up with Mammoths first to T1 last.

As said, you need to send these to get gold or breach walls, so if you farm for gold or know someone has a wall, send them. Most people on my server who build walls are medium sized players and so are their walls, so I tend to send in fighting troops with every attack, just to be sure. But you also need an idle population to train troops so how many houses do you need to have enough to reach maximum resource production?

This table should help for lvl So that gives you up to 20 plots to use for barracks and houses for the population needed to train troops. But you have to keep in mind that troops require hourly food maintenance so you will need at least one city capable of maintaining all your troops.

Tier Population Maintenance Max of Troops 1st 2 4 2nd 4 8 3rd 8 16 4th 24 24 The population is the population required to produce one of those troops and the Max of Troops is the amount of troops your city could maintain if every field plot in your 3rd city was a farm. You can tweak everything based on your desires.

Any questions or suggestions let me know below. So I usually have more farms than any other resource building so I can support more troops in each of my cities. The HubPages. Avoid building up large wall defenses.

Just build a couple hundred of each wall troop to prevent cart attacks. Are you looking to make it snow instead of rain? Read More From Heavy. By Elton Jones. Updated Jun 7, at pm. Play Video Video related to the hobbit: kingdoms of middle-earth: top 10 tips and cheats you need to know T Published Aug 29, at pm. I allow Heavy. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? But at the same time I see people saying to just constantly spam attack a single camp.

One requires me to lose quite a bit of might and the latter method with little loss. Now, I'm not going to lie. I just bought mithril for my second city deed because it was on sale and thought why not. Now that I am level 38 and having finally unlocked T3 troops except for ranged units. The training times take so long having only one city training only T3s and my second training both t2s and t1s takes a long time.

Having a third city with nothing but barracks and houses will extremely helpful. User Info: LagiBait LagiBait 7 years ago 2 Your third city will certainly be helpful especially from a training perspective , but getting your second city was the only thing you absolutely needed to grow. User Info: LagiBait LagiBait 7 years ago 4 The hero equipment is Smaug's "best" drop, but he can also drop hourglasses, Forge Runes, tokens, and other items that you typically see in other campaigns.

State of the Game.



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