Also, an overall lack of higher-end power house creatures makes them less likely to win a battle the longer it goes along. Nature is a Civilization that depends upon quick building of a mana pool, allowing for multiple creature summons early in a match.
Nature also has a few blockers, but it needs to be an aggressive Civilization to be truly successful, trying to get it's evolutions into play quickly. Nature does well with a Fire Civilization partner produce mana to get stronger fire creatures into play or a Light deck Nature fights the early battles until the Light can establish its defenders and strong high-end cards. Which Civilization or Civilizations you choose to make into your playing deck, remember to choose a style that suits you and your preference for play.
However, sometimes it is wiser to use a Civilization based on what you know of your opponent's deck, instead choosing a deck made to counter their style of play. Also note that mixing two Civilizations into one will often cover for a glaring weakness another possesses, making for a stronger deck overall.
As you progress through the game, be sure to check the Dueling Cards section for specifics on which cards to dump from your deck while keeping others. On to Walkthrough Duel Masters Wiki Guide. Last Edited: 28 Mar am. Was this guide helpful? YES NO. In This Wiki Guide.
Turn-based trading card roleplaying game. When players are in card combat with the opposition, the game moves from a card grid during the turn-based attacks to an open field to represent the creatures and spells battling each other. The GBA game features creatures and spells from the base set and Alpha expansion set of the card game, represented graphically for handheld gamers. Since not everyone's familiar with the card game design, the developers have included a very intuitive tutorial that teaches the game's mechanics in an easy to follow step by step fashion.
It even lets players watch the first battle so they can keep track of what's involved in each turn. Release Date. Bethesda Has an Idea for Fallout 5. In Partnership with Wal-Mart. Hit-Monkey Season 1 Review. Table of Contents. This item may not come with CDs or additional parts including access codes for textbooks. Photos are stock pictures and not of the actual item. Seller Inventory DS Items related to Civilizations Duel Masters. Civilizations Duel Masters.
Searle, Michael. Publisher: Scholastic , This specific ISBN edition is currently not available. View all copies of this ISBN edition:. Synopsis A handbook contains everything Duel Masters duelists always wanted to know about the amazing chronicle of the civilizations linked with the game, including accounts of incredible battles, maps of the worlds, sagas of the civilizations' races, and the current uneasy alliances. Buy Used Condition: Good Spine creases, wear to binding Learn more about this copy.
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Published by Scholastic Inc. Civilization is a gameplay characteristic indicating the 5 powers in the Duel Masters Trading Card Game. There are five monocolored civilizations in the Duel Masters Trading Card Game as well as two colorless civilizations. Each civilization has different characteristics and strategies, as well as flavor and unique abilities. Each card in the game has at least one civilization with the civilizations being very important when summoning creatures , casting spells , generating cross gear or fortifying castles or using other card types.
They are represented on the cards by their civilization icons and the color of the cards in the Card Frame :. Each card in the game has at least one civilization with the civilizations being very important when summoning creatures, casting spells, generating cross gear or fortifying castles. To pay towards the cost of a creature , spell , cross gear , or a castle , you must tap at least 1 mana that is of the same civilization as the card that you want to summon , cast , generate or fortify.
Multicolored cards display a mixture of each of the 5 colors while colorless cards display a white background. The Light Civilization is distinguished by a yellow color frame and is represented by 3 circles composed of several smaller circles. Abilities unique to Light involve adding cards to the shield zone, tapping others' creatures while untapping its own, and getting spells from the mana zone, graveyard, or deck. Light is also known for having the best creatures with the Blocker ability, with the only restriction that they are usually unable to attack players.
The Water Civilization is distinguished by a blue color frame and is represented by a cylinder with electronic design. Abilities unique to water involve drawing cards, looking at cards in the shield zone, hand, and the opponent's deck, returning cards from the battle zone or mana zone to the hand, and unblockable creatures.
Water is also known for having expensive creatures that have low power, usually in exchange for a useful effect. They are the second-best at blocking, having blockers that can attack both players and creatures, and blockers that cannot attack at all.
The Darkness Civilization is distinguished by a black color frame and is represented by a color-coded black and white mask with horns. Abilities unique to darkness involve discarding cards from the hand, destroying other creatures, "slayer", and recovering creatures from the graveyard.
Most Darkness creatures also have side effects, like self-destruction when it battles or wins a battle, in exchange for its high power. They are the third-best at blocking, as they have few blockers and most have drawbacks with high power or low power in exchange for an ability like "slayer".
The Fire Civilization is distinguished by a red color frame and is represented by the icon of a gear. Abilities unique to Fire involve "speed attacker", power-limited destruction, mana and shield destruction, attacking untapped creatures, and the need to attack each turn if able.
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