Be within 5 levels of the monster. Be within 5 levels of a party member that fulfills 1 or 2. So say you have a party with a level 60 and a level 40, and the level 60 kills a monster that gives exp. The total party level is This is added to the 60 they already got. This is added to the they already got. Hey very nice web site!! Nameless : i wan to ask that night lord highest damage can till wad damage without any buff??
Just look at the damage number animation above monster. Hurricane dmgs stacks cuz they are fast, compare to TT which you can see all 6 dmgs seperately. Will Maplestory let me wash points, or just points, when I take off my equips? Kalovale : Is it too self-centered to ask for my own credits? You copied exactly every single word in the EXP splitting formula part from my thread. Isaac wrote the Cygnus Impression guide and the Maker walkthrough guide that some-magically-how is on this here site, I appreciate that he was mentioned.
Is it too self-centered to ask for my own credits? I hope this formula really works as well, reply me if u want, ayumilovemaple. No other. I really need it!! Thank you very much for replying me, sir. Reply me if you wish to feedback. Thanks, redtape and ayumilovemaple, and others.
What is the real weapon defense formula to protect damages from any monsters???????? November 19, at pm ——————————————————. September edited September in General Chat. So I am kinda new to Maplestory again. I played it a bit maybe a decade ago.
Now I am just above 70 and I am wondering about some stuff other sites couldn't tell me. Do they do anything else besides raising the base damage of the corresponding class? Like INT giving mana regen or more mana? I can spend my AP on them, can't I? I always forgot to level them up. Yesterday I grinded a lot and looked at my damage numbers. It is the hidden multiplier that will affect damage dealt. It varies based on the weapon worn and the job. For most jobs, it is not so important as most jobs only have 1 weapon to choose.
Mastery is the weapon proficiency which allows more consistent damage, but the maximum damage remains the same. Each hit is judged separately, even for hits from the same skill usage. Stats are computed into part of your damage by the following operations depending on your job. Your damage dealt is directly proportional to this stat value.
Essentially the damage bonus applied additively. It is applied across all attacks including soul weapon summons. Conditional increases are not shown in stats window. Final Damage is the constant percentage damage increase regardless of existing stats and other sources of final damage.
The result is rounded off in the stats window but when applied to the damage range, it is left in decimals. Final Damage is non exhaustive and each additional source will multiply on top of one another. It is usually only found in skills. Reboot World characters also receive a final damage boost to compensate for generally lower power levels. The result is rounded off in stats window but when applied to the damage range, it is left in decimals. Ignore DEF is non exhaustive and each additional source will multiply on top of one another.
Ignore DEF on the same equipment appearing multiple times, or skills with hyper passive to ignore DEF and 5th Job enhancement passive Level 40 , are treated as separate sources rather than added into 1 source. However, for hyper passives enhancing debuffs that reduce monster DEF, it is added together before multiplying.
Monsters may have a certain level of resistance towards certain elements. Physical is also an element. In general, most bosses have strong resistance against all elements. Ignore Monster Elemental Resistance will be used to counter the resistance of the monster for Strong and Immune only.
Critical Rate is the chance to deal an increased final damage based on Critical Damage. There are a few ways to obtain Critical Chance. These items listed below are slightly more special as they totally replace the critical rate by its value rather than to add on to the existing one. Critical Damage is applied only when it is a critical hit, which happens at the chance dictated by critical rate. It will increase the final damage of a particular hit by a certain range of percentage, which is determined randomly and it is applied separately per hit , even on hits from the same skill usage.
If the map requires a certain Star Force, if you did not meet the requirement your damage dealt will be reduced accordingly based on how far away are your Star Force from the requirement. Star Force can be obtained by Star Force Enhancement can be used only when all upgrade slots are used.
If the map requires a certain Arcane Force, your damage dealt will be adjusted accordingly based on how far away are your Arcane Force from the requirement. Authentic Force is required in the Borderless region of Grandis. Depending on the number of Authentic Force you have and how much advantage it is compared to the required number, your final damage will be adjusted.
Abnormal Status Resistance reduces duration of Abnormal Status inflicted on you. Duration is shorter when your Abnormal Status Resistance is higher, at a reducing rate.
It can be increased up to Duration of Abnormal Status are in exact time and not rounded down, so each percentage point of reduction will contribute to the duration even though it might just be a fraction of a second. Knockback Resistance , also known as Stance , is the chance of resisting small knockback when you are hit by monster attacks of minimum 1 damage except damage over time effects, which does not cause knockbacks.
Certain monster attacks will also cause super knockback and pushes you a fair distance backwards, leaving you immobile until your invincibility after attack has ended. However, for super knockbacks, it may or may not ignore knockback resistance. Attack Delay is influenced by the weapon's Attack Speed , which ranges from a scale of 2 to 9 Faster, Fast, Normal, Slow, Slower , where the larger the number the slower the weapon. Note that Attack Speed of the same category may have different Attack Speed values.
For Magicians except Battle Mages , a weapon speed of Normal 6 is used for skills rather than the weapon's base attack speed. Based on the damage done by the bind skill , the bind duration varies. In simpler terms, for every 0. The exact same monster can be binded only once every 90 seconds by any bind skill, even if they are different skills. However, some effects have a separate resistance cooldown and their durations are counted separately. Skill cooldown reduction only applies to the overall cooldown rather than the effect cooldown.
Special cores can reduce the remaining cooldown by a certain percentage, and Rune of Mujib can reduce the remaining cooldown to 5 seconds. This only applies to skills that can receive effects of cooldown skip chance, and all hyper skills. Some skills will increase the skill cooldown elapsed speed. This effect only works on skills that can have cooldown reset. Madox Crew. Posted: Tue Nov 13, pm. All Rights Reserved. Manage Your Items. Get GCash.
Get Items. Where Everyone Hangs Out. Virtual Spaces. Gaia's Games. Lake Kindred battle with pets! Play zOMG! Switchem play Switchem Blossoms!
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