What should i bring to soul wars




















Melee acts as the last line of defence. Warriors should be positioned between the entrance to the storeroom and in the corridor leading to the team's avatar.

Rather than relying on mages and rangers, warriors should make use of barricades to keep their opponent within melee distance. An effective front line of mages and rangers is responsible for slowing and weakening the enemy enough for fast, effective kills. Strategic barrier placement allows rushers to be attacked by all sides of the combat triangle including familiars.

It is suggested that familiars use an alternative attack to its master according to the combat triangle. A mage may use a melee familiar to target enemies in magic-resistant armour, or a ranger may use a familiar with a magic-based attack on an enemy wearing metal armour.

It is not recommended that you set out to pursue a defensive strategy right from the off, however; doing so runs a very high risk of being kicked for inactivity. You should fall back to defensive measures only when your team's Avatar is under threat, or if for any other reason a large amount of players are infringing on your territory particularly your team's graveyard. If a balanced team is having an avatar close to death, pures can attempt to barricade the entrance to the avatar. This blocks unsuspecting players, as they are too 'overconfident' to notice the barriers before they get barraged in time.

For the blue team's avatar, they can block the 1x1 entrance and the 3x3 outside. The red team's avatar can do a 3x3 barricade to frustrate players and make them run from the western graveyard to the eastern avatar.

The most important thing players can do to ensure a victory is to choose the correct team from the beginning. In almost all games, the final outcome is decided in the first five minutes. For this reason it is sometimes discouraged to pick your team, and players should go through the teambalance portal. Once a team of high level players captures the obelisk and both graves, the other team has more or less lost. Additionally, Summoning familiars may be used as reference points when scanning a waiting area-if a team has many higher-level familiars e.

Unfortunately by the time you've scanned a team, it will have become very full and you will have likely missed entering the next game. Clan chats can also be used to determine the winning team, as the leader and ranked people make "calls", or a prediction on the next team to win. Most high level clans on a world are "allied" and leaders from each clan share the calls with each other, then share them with the rest of the clan.

Lower levelled clans tend to "leech" off of the higher levelled clans by going into the chat just before a call, waiting on the call, and then relaying the call to the leaders, who tell the clan. Just about every single time the team predicted wins. If you don't want to join a clan, for whatever your reason is, another way to know is look for which team has the most clan chat advertisers in it.

This mostly tells which team they have predicted to win. An alternative method is to find "tie worlds" for two zeals per game. On these worlds, players intentionally draw the game by refusing to attack the avatar and placing all barricades in front of it. A tie is not guaranteed, as players may "crash" tie worlds, and kill the enemy avatar to break the tie and get 3 zeal for their team. This often fails, as there are rarely enough crashers to actually kill the avatar. RuneScape Wiki Explore.

Ranch Out of Time Primal feast. Each bone buried at a team's graveyard has a chance to raise the Slayer level required to attack their avatar, and will restore Prayer points. If a team's avatar's health is low, or the other team has the Soul Obelisk, then more players are needed to gather and bury bones to prevent their avatar taking further damage. Low level players can also stand near the Soul Obelisk to assist in its capture. The capes worn in Soul Wars act like team capes , meaning that those players wearing the same colour cape as you meaning they are on your team are blue dots on the minimap, and the other team's players are white dots.

That means attacking is the default left-click option on any player of an opposing team, which is useful when one does not target a certain player and is in a crowded place such as the soul obelisk. When activity is low a warning will be sent through the chat box explaining that you will be kicked from the game.

Note that when kicked from the game, players will be unable to join another game until the current game ends. For example, if you are kicked with 10 minutes until next game showing in the lobby, you will not be able to join any game of Soul Wars within seven minutes 10 minus the waiting time, three minutes.

Going to another world will still make the penalty seven minutes. Players are unable to take capes , food or non-combat items into any part of the minigame besides the central lobby. It is also recommended to talk to one of the custodians, outside of Soul Wars, while having Ava's attractor , accumulator , or alerter in the inventory. This gives the option to add the ammo retrieving ability to the capes used in the minigame.

Players will be able to obtain the following items during the game. These items will be lost upon death. They will be removed from both the field and the player's inventory upon the game's end.

From killing Slayer monsters jellies and pyrefiends :. When players first arrive on the island, they will encounter Nomad and his imp familiar, Zimberfizz. Nomad will offer players a tour of the battlefield along with a short explanation, or a book that explains fighting in the Soul Wars. In the requirement to start a game of Soul Wars was reduced from 10 versus 10 players to 5 versus 5 players as it was getting progressively harder to find people to start games regularly.

When players feel they are ready to battle, enter one of the portals to the south of Nomad. The blue barrier will align the player with the Avatar of Creation ; the red barrier will align the player with the Avatar of Destruction ; and the green portal will attach the player to the team with the least players. You cannot get into a Soul Wars game with six minutes or lower remaining six minutes in game and three minutes in lobby no matter how early you went into the barrier.

The barriers are entrances to the waiting rooms of each team. Each waiting room is a 10x9 rectangle with a torch on each corner. Some players are found advertising a Soul Wars clan , most doing it between games. After every minute that a player is inside a waiting room, the player's priority is increased along with the message, "You now have a higher priority to enter a game of Soul Wars.

Those with higher priority will get usually into the game first, but there is some luck involved and players without any priority may get in before those with priority. However, many will be left out. If players are keen to join in, they may wait; and once per minute, a few new soldiers with the highest priority will be added to the battle, provided the number of players on each team remains equal. Games last twenty minutes, with a minimum three-minute waiting period in between, so players may have to wait for the previous game to end before they can get in.

Every minute of waiting gives the message: "You now have a higher priority to enter a game of Soul Wars. There are various ways you can help your team win and increase your activity bar. Below are all possible ways. Each fragment used on the obelisk gives a deduction of one point.

In order to kill the opponents' avatar, players must first weaken it to enable as many of their team-mates to fight it as possible. As noted above, this is done by killing the jellies two shards per kill and pyrefiends one shard per kill around the main battlefield and offering the resulting soul fragments to the Soul Obelisk. The more fragments that are offered, the lower the Slayer requirement will be to kill the avatar. This is stated in the "Avatar Level" entry in the top-right of the window.

Players should note that they can offer shards to the Soul Obelisk only if their team controls it. Player who do not have the required Slayer level to attack the jellies or pyrefiends can obtain shards by picking up those that other players have dropped upon death.

Players may attempt to restore the avatar's Slayer requirement by burying the bones of defeated foes in their own base or in a graveyard their team controls. Each time this is done, there is a chance that the avatar's Slayer requirement will rise by 1 level. Burying bones in either place will also restore some of that player's prayer points.

Both the Avatar of Creation and Avatar of Destruction have a combat level of and should not be underestimated due to its seemingly low combat level. They also drain Prayer points with each attack. Enchanted ruby bolts are an effective choice of ammunition due to their high Constitution, although the damage is capped at Protect from Melee prayer is also helpful, although prayer is drained very quickly if the avatar is attacking the player.

Note that Summoning familiars are unable to harm the avatars, but are useful for killing off the smaller Slayer creatures and opposing players. Dying in a game of Soul Wars will result in being temporarily transformed into a ghost. This state lasts for 15 seconds, after which time the player may participate in the game again. If a player puts on the equipment stats interface, they will stay a ghost until closing the interface, when they will change back.

This only works if the player waits the seconds before going back, so it cannot be used to quickly play again.

When players are killed in Soul Wars either by one of the creatures of the battlefield, or by another player , Nomad will protect the player from the hunger of the Soul obelisk and ensure that they are resurrected in the graveyard closest to where they died, provided that the team controls it. For a few moments, the player will be a purely spectral form and unable to interact with anything, but they will soon be restored to the usual state, along with any equipment they were carrying, with the exception of bones, supplies from the tables, and soul fragments.

Note that the soul fragments will be won by the enemy who killed you; they will be visible to everyone. Because the two graveyards in the main battlefield can be captured, they are valuable resources for getting access to the smaller Slayer monsters, the Soul Obelisk, and the opposing base.

Each base's supply area contains bandages, barricades, and explosive potions, all of which are useful for ensuring the battle favours a particular team.

Players cannot trade in Soul Wars using the traditional method, but they may use bandages on their teammates to heal lost life points or give bones, barricades, soul fragments, and explosives to their allies by using each respective item on them.

Players may carry as many bandages as they have inventory space. Players cannot take bandages when they are under attack; the message "You're too busy to be taking bandages now" appears when attempting to do so.

Along with the bandages, players will discover that each supply area contains a table of barricades. Players can only carry one barricade at a time, and the team may only have ten barricades set up at once.

They may set up a barricade in many places to hinder the opponents by simply left-clicking it in the inventory. If a barricade is blocking a path, players on both teams cannot walk past it, but they can click manually to walk around it.

They may also attack the barricade s , or use explosives, to remove the obstacle s. Saboteurs see below often set up barricades in their own team's supply area or away from the battlefield in order to handicap their team. The avatar can be weakened by collecting fragments on the battlefield. You can do this by either killing ghosts or by killing other players.

These fragments have to be offered to the obelisk at the center of the minigame. Since Ice Barrage is very common in Soul Wars, just like it is in Castle Wars, you are advised to bring armour with high-magic defense bonuses.

If you have access to Ice Barrage yourself, this can be a game-changer within Soul Wars to hold off enemies. This will give your soul wars cape the ability to attract your arrows or bolts. Before entering Soul Wars, you should make sure your inventory is empty except for any gear switches or runes you may need.

Both bandages and potions can be found inside your base. Barricades and explosives can be found just outside your base.

The recommended inventory setup is to have 2 potions and the remainder of your inventory filled with bandages. Explosives are generally not used by players because they take up an unnecessary inventory slot. The whole point of Soul Wars is to offer fragments at the Soul Obelisk at the center of the map to weaken the enemy avatar.

Of course, there is only one soul obelisk so both teams will constantly be fighting over this spot. Be sure to check out our other guides as well! What is Soul Wars? Soul Wars has a bunch of rewards which makes it a tempting minigame to play. Soul Wars Requirements In order to play the Soul Wars minigame you need the following stat requirements: 40 combat level ideally higher!

Soul Wars can also only be played on its designated worlds which are: , , and



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